Cartheca™Card archive & workshop

From the workshop

Hotfix Updates

All the fixes and improvements to Cartheca, newest first. Overnight updates are listed under the day they cover.

Fits your deck

  • A new Fits your deck button beside All recommendations in the Simulations shows cards that fit what your deck already does, read from the cards' own text rather than other players' decks.
  • It looks for payoffs for what your deck does and enablers for what it rewards (sacrifice outlets and death triggers, tokens, +1/+1 counters, card draw, discard, the graveyard, lifegain, artifacts, enchantments, Equipment, instants and sorceries, landfall, blink and attacking), cards that care about a creature type you run fifteen or more of, and cards sharing your deck's strategies. Cards well above your curve rank lower unless they have a way to cost less.
  • Each card says why it fits, such as "Pays off your 8 sacrifice outlets" or "Rewards your 17 Elves". These cards are not tried in the simulation, and the dialog says so. Right-click one to add it to Considering.
  • The same fit now helps rank the ramp, card draw and early-play cards in every recommendation and in Card Search's Suggested sort, where a card's best reason is shown too. Fits your deck is also one of the needs in Card Search's Suggested filter.
  • Room for higher-cost payoffs, in Mana recommendations, now names cards too: mana sinks, X spells and bigger spells your deck can cast with the mana it has on turns 5–7, ranked by how well they fit the deck, each saying why. These are not tried in the simulation, which does not model activated mana sinks, and the list says so.
  • Fits your deck reads a token deck better: anthems, team pumps, overruns and cards that count your creatures now pay off token makers, and finishers that grow with the board (Craterhoof Behemoth, Moonshaker Cavalry, Cathars' Crusade) count more and are not marked down for their cost. What your commander does counts more, and the list is spread across its reasons, so it is not eight answers to the same one.
  • Cards for a creature type your deck has fewer than fifteen of, counting the tokens it creates, are no longer offered as higher-cost payoffs (Myr Matrix in a deck with no Myr), and rank far lower under Fits your deck, saying why. The same goes for cards that reward artifact creatures (Urza, Prince of Kroog): they need fifteen artifact creatures, or cards that make artifact creature tokens. Legendary spell payoffs need fifteen legendary spells, your commander counting as one, historic payoffs fifteen artifacts, legendaries and Sagas, and cards for a creature type fifteen of that type.

A paper deck mark

  • Paper decks are now marked with a small card symbol instead of a Paper pill. In Deck Builder it sits right after the deck's name, so the header no longer has a Paper deck pill across it.
  • On deck cards, including the Your decks list, the same symbol sits beside the colours, so it no longer pushes the deck's name off the card. Hover it for what a paper deck means.

Add recommended cards from the right-click menu

  • Right-click a card in any recommendation dialog (or press the Menu key on it) for Add to Considering and Add to deck. A left click still opens the card's details.

Land recommendations: cards for the best try

  • When Land recommendations says nothing tried fixes the missed drops or the flooding, it now still shows cards for the change that did best, under "Best of the cards tried in the simulation (none helps enough to recommend)": draw spells when card draw did best, lands when more lands did. A land cut as the best try has no cards to show.
  • Swap lands for card draw, and a flood whose best try was that swap, now offer spells that draw two or more cards at once, or draw X, each tried in the simulation in place of a land and judged on the flooding and the land drops. Before, they offered draw-one engines tested on other figures.

Simulations open on Opening hand

  • The Simulations open on the Opening hand tab instead of Mana. A tab a deck does not have, such as Commander for a deck with no commander, also falls back to Opening hand.

Colours for your commander

  • With the commander set to be cast As soon as possible, Colour recommendations now include Rebalance colours for your commander: the basic land swaps that get it down soonest, as long as the rest of the deck loses no more than half a mana over turns 1–7.
  • Its table shows the average turn the commander comes down, how often it is cast on curve, the mana spent over turns 1–7, and each colour's land sources, now and with the swaps. It sits beside the usual colour rebalance, which weighs all of the deck's spells instead.
  • The Colours tab has the commander's When it's the biggest play / As soon as possible switch too, so you can turn the commander's colour advice on from there. It is the same setting as on the Commander tab.

Recommendations as figures

  • Every recommendation dialog (Mana, Hand, Land, Colour, Commander, Opening hand and All recommendations) now shows each recommendation as a short line and a small table instead of a paragraph.
  • For a change the simulation tried, the table shows each figure now, with the change, and the difference, ticked in green where it gets better and in copper where it gets worse. For other advice it shows each figure now and what to aim for.
  • When nothing tried fixes a warning, the table shows the best that was tried.

Simulations: maximum hand size

  • The simulated games now discard down to seven cards at the end of each turn. Lands beyond the two kept for the next land drops go first, then the most expensive spells.
  • Draw-heavy decks no longer hold more than seven cards in Hand sustainability, or cast cards late in the game that they would have had to discard earlier. A hand that card draw pushes past seven discards its spare lands, so Land drops no longer counts it as flooded.
  • Spells that draw four cards now draw four in the simulations, not three. Bigger draws count as four.
  • Draw X spells, such as Stroke of Genius and Blue Sun's Zenith, now draw cards in the simulations: X cards, as much mana as is left to put into X, with no cap. They wait until X can be at least 2. Draw X that depends on the board ("where X is the number of…") is still left out.
  • Land recommendations answer flooding with card draw: swapping lands for draw spells when that eases the flood and keeps your land drops, or adding draw spells in place of your most expensive spells, including "draw three cards", "draw four cards" and draw X spells, which take a hand past seven cards sooner so the spare lands are the ones discarded. Before, only two draw spells were tried, and a deck that could not afford a land cut was told nothing it could act on.
  • When Land drops are short, Land recommendations try every size of draw spell too, not only two "draw two cards" spells, and offer the fewest that help. Card picks for card draw now favour spells that draw more cards for their mana, including draw X. The extra draw checks only run when Land drops warns, so other decks' simulations are not slowed.

Opening hand: a recommendation for every warning

  • Whenever Opening hand warns, its recommendations now answer the warning. When the hands to aim for come up in fewer than 90% of games within two mulligans, you get the change that does most for that, with what it costs in how well those hands play, even when that cost kept it out of the other recommendations.
  • When no change of up to ten lands, ramp and card draw helps, the recommendations say so rather than showing nothing. The same goes for a deck with no hands to aim for.

Opening hand: commander out soonest

  • Commander decks have a new Opening hand setting, Rank hands by: Mana on your plan, or Commander out soonest. It is saved with the deck.
  • With Commander out soonest, the best hands are the ones whose games cast the commander earliest. The table shows the average turn it comes down, the hands to aim for are picked from that, and the recommendations say how a change moves that turn.
  • Counts as spending on your plan is hidden while hands are ranked by the commander, since it does not change the ranking.

Choosing your plan's cards

  • Ticking cards under Counts as spending on your plan no longer re-runs the simulations at every tick. Tick and untick as many as you like, then choose Apply to save them with the deck and re-run once, or Discard to put them back.
  • Use the default for every card now sets the boxes for you to apply, rather than saving straight away.

Opening hand: ramp and draw on your plan

  • Ramp and card draw you tick under Counts as spending on your plan now still count as ramp and card draw in the Opening hand. A deck whose ramp is its plan is told how many ramp spells its best hands hold, and the advice can suggest more or fewer of them, instead of treating them as other spells.
  • The hands to aim for no longer start at 0 lands ("0+ lands") when none of the best hands has 0 lands. A range now starts at the fewest lands, ramp and card draw its best hands hold. Hands too rare to score had let it reach down to 0.

Card Search scrolls with the page

  • On Card Search the window's scrollbar now scrolls the cards; the results no longer scroll in a box of their own.
  • The bar over the cards (tabs, applied filters and sort) stays frozen under the site header on the page's own background while the cards scroll; the cards disappear at the bar's bottom edge instead of passing under it.
  • The filters and the deck analysis stay in place beside them, each scrolling on its own only when it is taller than the window.
  • A two-faced card in the results has a turn-over button at the bottom middle of its picture: it shows the other face, with that face's name and type, without opening the card's details.
  • In the Deck Builder and Card Search, the commander in the sidebar's Command zone shows large when you hover it, so its text is easy to read.

The Stack tray

  • On a desktop the Stack is a tray fixed to the right side of the battlefield, the full height of the table. It slides out from a handle on the battlefield edge, which shows how many entries are on it.
  • Drop a card anywhere on the open tray, or on the handle of a closed one, and it goes on top of the Stack. Dragging a card onto the handle opens the tray.
  • The tray no longer floats, so it can no longer be dragged or resized. On a phone the Stack is still the sheet above the hand.
  • The tray's handle is a slim tab down the full height of the tray, with grip lines running its length like a drawer pull and the Stack's count, and the table now stops short of it, so no cards sit under the handle.
  • When the top of the Stack resolves or is countered, the next entry no longer snaps to full size: it waits while the departing card's place closes, then grows into it, its picture scaling up from the thumbnail and its words fading in.
  • A resolving entry now glows green for a moment before it leaves, the way a countered one flashes red.
  • When the last entry leaves, the Stack stays open until its fade has finished, then closes.
  • Every Stack entry now has a pill saying whether it is a Spell or an Ability, on the pile's edges as well as the top card, in the playtester and Streamer View.
  • Putting an ability on the Stack is quicker: the picker offers only a card's activated and triggered abilities, each labelled, and one click (or its number key) puts it on. Edit beside each lets you change the text first, and Show all card text and Custom ability stay for anything else.
  • A permanent's right-click menu lists its abilities too, as Activate and Trigger entries that go straight onto the Stack, with Other ability… for the rest.
  • The Stack button is gone from the battlefield toolbar on a desktop: the tray's handle opens the Stack, empty or not, and Q still does. A phone keeps the button.
  • Resolve all no longer throws the Stack open across the table before draining it: the entries leave from the tray where it sits.
  • The game log names a two-faced card on the Stack by the face it was cast as: “Resolved Tibalt, Cosmic Impostor”, not both faces. Countering, copying, targeting and notes say it the same way; split cards like Fire // Ice keep their whole name.
  • Streamer View shows the Stack's movements as the player sees them: a resolved entry glows green and a countered one flashes red, then its card flies to where it went (its place on the Battlefield, or the Graveyard) while its words fade, its place closes as the next entry grows into the top card, and the last one to go keeps the Stack up until it has faded.
  • Resolve all drains the Stack on Streamer View one entry at a time, top first, as it does for the player.
  • Streamer View moves cards the way the playtester does: a card that moves on the Battlefield or between zones glides there, a card played from the hidden Hand or taken off the Library flies out of it, one put into the Hand or the Library flies in and fades, and each card drawn flies off the Library into the Hand as a card back.

Stack shortcuts

  • With the pointer on a Stack entry, or an entry focused: R resolves that entry, X counters it, K copies it once and Shift+K asks how many, T chooses its targets and W adds or edits its note.
  • G, E and H send a Stack entry to the Graveyard, Exile or Hand, and L or Shift+L puts it on top or bottom of the Library, the same keys as for cards.
  • Shift+Enter resolves the whole Stack, top first. R away from the Stack still resolves the top.
  • The Stack menu and the Keyboard shortcuts list show the new keys.

The Stack as a card pile

  • The Stack now looks like a pile of cards. The entry that resolves next is drawn as a full card beside its details, with Resolve, Counter and Note buttons of its own.
  • Everything under it shows as an edge peeking out below, in resolving order: a small card for a spell, a round chip for an ability, with its name and cost. Drag an edge to reorder, or right-click it for every action.
  • Add any card now sits behind a + button in the Stack header. An empty Stack opened on purpose shows the search straight away.
  • ☰ switches between the card pile and the compact list, and remembers which you chose.
  • Streamer View shows the same card pile, pinned to the top right corner of the battlefield, so viewers see what resolves next at a glance.

Playtester toolbar and menus

  • Attach to… draws a copper arrow from the Equipment or Aura to the permanent you point at in the list, and lights that card up.
  • In a zone search, Enter or Esc leaves the filter box and keeps the filter, so card shortcuts like H and B work again. A hint says so while you type.
  • Display options keep one name each, such as Mana tracker, and the dot alone shows whether it is on.
  • The mana tracker sits in the toolbar beside Commander damage instead of over the top of the battlefield.
  • Impulse and Playable Exile show as on, in copper, while they hold cards, instead of looking unavailable.
  • A zone search is wider and taller, its cards wrap into rows, and it opens above the Stack so Finish is never covered.

Playtester fixes from a full UI review

  • Pressing a card shortcut again without moving the mouse works every time: C, C, C adds three counters instead of one.
  • A card added from the catalog takes a free spot in its row instead of landing on top of the top-left card.
  • A playtest that cannot open, because it was cleared or started in another browser, now says so with a way back to the deck, instead of showing an empty table.
  • Cards found in a Library search have Move to hand, battlefield, graveyard, exile and top of library in their menu.
  • Attach to… numbers permanents that share a name and marks tokens and the card it is on now, so twenty matching tokens can be told apart.
  • A two-faced card cast as its back face is named by that face on the Stack, in its note and in the ability picker.
  • On a phone, Commander damage wraps under the life total instead of running into Turn, and on a short screen the Stack keeps its header in view.
  • The Counters menu, the mana tracker and the Display options match the rest of the game menu, and every Display option shows whether it is on.
  • Menu wording is consistent: Move all to graveyard, Play face down, top of library; an emblem is no longer called an Emblem emblem.
  • A Library search's type filters wrap onto a second line instead of scrolling sideways.
  • When a row on the battlefield fills up, the next cards start a new line half a card lower, each centred between the two above it, instead of piling on the first card. Lands, along the bottom, build upwards.
  • Choosing a face or an ability closes the card wheel and preview behind it.

Playtester and Streamer View styling

  • The rest of the playtester now matches the game-start dialog: rounded panels, serif titles, sentence-case labels, rounded fields and round buttons, with copper marking what you point at or pick.
  • This covers Add card, Add token, Add a counter, Keyboard shortcuts, the Stack's ability, copy and note dialogs, Modify card, Move card into Library, the Stack and its card search, Look, Scry, Surveil and zone searches, the game log, Commander damage, and the stream-stopped notice.
  • Card details shown on stream, and the randomizer result, use the same panel in the playtester and in Streamer View.

Modal double-faced cards in the playtester

  • Playing a modal double-faced card asks which face to play, such as Valakut Awakening or Valakut Stoneforge. A land face goes to the Battlefield, a spell face to the Stack, and the card shows the face you chose.
  • This works for drags, the Stack control, menus and hotkeys, from Hand, the Command zone, Companion, Playable Exile and Impulse. Putting a card directly onto the Battlefield, or playing it face down, still uses its front face.

Collection card search

  • Adding cards to your collection now lists the card whose name matches your search first. Searching "recall" shows Recall before cards like Ancestral Recall, followed by names that start with your search.

Playtester styling

  • Adjusted the zone-count numbers to sit more centrally within their copper medallions.

Token quantities

  • With token stacking enabled, the quantity puck now starts at 1. Click it to make a second matching token. Streamer View shows the same quantity.

Token menus

  • Token right-click menus now put quantity and splitting at the top. The redundant Create token copy action is removed from token menus.

Playtester right-click menus

  • Right-click menus now match the game menu, with rounded panels, copper accents, icons and related actions grouped together.
  • Card, Library, Stack, attachment, total and display menus keep their existing actions and shortcuts. Long menus scroll within the window.
  • Arrow keys navigate menu actions, Escape closes the menu and returns focus, and tabbing away dismisses it. Number inputs keep their normal controls.

Playtester counts

  • Zone counts now appear as copper medallions instead of numbers in parentheses, in both the playtester and Streamer View.

Playtester styling

  • New turn, Impulse and Playable Exile now match the rounded toolbar buttons, with a copper highlight for open optional zones.

Playtester styling

  • Game zones now have rounded corners that match the site’s updated panels, in both the playtester and Streamer View.

Playtester game menu

  • The game menu now matches Deck Builder, with a rounded panel, copper accents and grouped actions.
  • Game actions, adding cards, streaming and navigation are grouped separately. Display and Randomizers expand when needed, and Reset game is separated at the bottom.
  • Arrow keys navigate the menu, Escape returns to its button, and display settings stay open for repeated adjustments.

Playtester card controls

  • A card’s radial menu now closes automatically when the card moves to another zone, including moves made with keyboard shortcuts.

Playtester card controls

  • Hovering over a neighboring card inside an open radial menu now switches the menu and preview to that card after the usual pause. Moving onto a menu action cancels the switch.

Opening hand

  • Keeping an opening hand now fills the Hand zone while waiting on Ready. Streamer View shows the kept hand as card backs before the game starts.

Streamer View

  • Reduced the space between text lines above the opening hand in Streamer View.

Streamer View

  • Streamer View now matches the updated opening-hand and Ready screens, with rounded panels, softer labels and matching life-total styling.

Game start

  • The opening-hand selector and Ready screen now match the Builder’s rounded panels and buttons, with a compact Ready dialog and an opening hand that fits smaller screens.

Playtester

  • Playtester buttons now match the Builder’s rounded style, with lighter borders, sentence-case labels and clearer keyboard focus.

Deck Builder refinements

  • Declare commander has the same look as Create a deck and the other deck dialogs: rounded corners, sentence-case labels and a short note under the title. Its card list shows inside the dialog instead of running off its bottom edge.
  • Collaborators has the same look too, and its search box, Access choice and Invite button now line up, as do each person's Access choice and Remove or Withdraw button.
  • Import decklist has the same look as well, and its check under the list shows unknown lines and anything that would stop the import in red.
  • Export decklist has the same look, in Deck Builder and on the deck page, with the preset's description under the preset, and now fits on a laptop screen without scrolling.
  • Import a card package and Switch to cheapest printings have the same look.
  • Your decks in Deck Builder: a deck with a long name shows it on one line ending in …, with the full name on hover, so its colors and badge stay on the card instead of being pushed off the top. Its toolbar's buttons are rounded like Share and Playtest, and Decks and Packages are a rounded switch.
  • The Simulations tab's recommendation dialogs have the same look as the other dialogs, with each dialog's name as its title, and the Recommendations and All recommendations buttons are rounded like Playtest.
  • In All recommendations, "See … recommendations with cards" for a tab other than the one you're on opened nothing. It now switches to that tab and opens its recommendations.
  • The Hand and Mana cards on the Simulations tab only warn about what their recommendations answer, as Land drops already did. Hand warns when the hand runs empty in 35% of games by turn 7 or 30% by turn 10. Mana warns when turns 1–3 together are slow, when turns 5–7 leave mana idle, or when mana is short on turns 3 and 4. A single slow turn 1, or an empty hand in 12% of games, is shown as a figure rather than a warning.
  • Opening hand: when there is a range of hands to aim for, such as 2+ lands · 0+ ramp · 1+ draw, only the hands inside that range are highlighted and counted in its figures. Hands to aim for, under Games shown, now keeps only the games that open with a hand in the range. A good hand outside the range used to be counted too, which raised the range's figures.
  • Deck Builder's add-a-card search marks a card the deck already has, as In deck or Considering. In Commander and other one-copy formats, + Main is turned off for it, and so is Enter, so a second copy can't be added by mistake.
  • Comments has its own tab in Deck Builder, with the number of comments on it. The page now fits the window: only the decklist and the sidebar scroll, instead of the page scrolling around them.
  • Display's Group, Sort, Printings and Size choices are rounded like the List, Cards and Cascade switch beside them.
  • Hovering over a card's name in the decklist shows its full name, for names too long for their column.
  • In List view, mana symbols grow with Size: Small keeps them as they were, and Medium and Large make them larger. List view's columns also widen to fit the longest card name in the deck, so names are no longer cut short; a deck with a very long name shows fewer, wider columns.
  • Refreshing the Deck Builder keeps you on the deck you switched to. A Builder opened from a link to one deck went back to that deck on every refresh.
  • Two-faced cards such as Esika and Valki show their front face's mana cost in List view, where they showed none.
  • A two-faced card whose front isn't a land, such as Ondu Inversion or The Everflowing Well, is grouped by its front face (Sorceries, Artifacts) instead of under Lands, by type and by mana value. A land creature such as Dryad Arbor is grouped with Creatures.
  • Your Decks is a button before the deck's name, with a line between them, and Search Catalog is a button beside the add-a-card box.

Moving decks and collections to and from other sites

  • MTGGoldfish decklists import: the cards after the blank line, which is how MTGGoldfish and MTGO mark the sideboard, now go to the Sideboard instead of being added to the deck, and the companion MTGGoldfish lists twice, in the deck and in the sideboard, becomes one companion.
  • A Commander decklist that doesn't say which cards are its commanders, as MTGGoldfish's export doesn't, now gets them chosen when exactly one commander or partner pair fits the colors of the rest of the deck. The import check names them, and a commander picked in the dialog still wins. When more than one fits, none is chosen.
  • The TappedOut export preset names double-faced cards by their front face, such as Delver of Secrets, since TappedOut's import refused their full names.
  • The TappedOut export preset gives the deck, the Sideboard and the Considering cards separately, each with its own Copy button, for the Mainboard, Sideboard and Maybeboard boxes of TappedOut's import, and marks the commanders *CMDR*. The companion goes in the Sideboard, as TappedOut has no box for it.
  • Export collection has a Format choice: Cartheca's own exact-printing backup, Moxfield / Archidekt, Deckbox, or Dragon Shield, which writes the layout of Dragon Shield's own export. The Deckbox format writes full set names, which Deckbox reads where it does not know a set's code, and writes etched cards as foil, since Deckbox has no etched finish. It also uses Deckbox's own names for Secret Lair and prerelease promos, which Deckbox refused under Scryfall's names.
  • Collection files from Deckbox import completely: The List cards numbered without their set prefix (269 for CMD-269), prerelease promos under Deckbox's Prerelease Events names and without their s, starred printings numbered without the star (the foil 820 is the foil-only 820★), and etched cards that Deckbox marks only in its Printing Note column. A collection row with no foil mark for a printing that was never made in nonfoil, such as a prerelease promo, imports in the finish the printing was made in instead of being refused.
  • Collection files from Dragon Shield import: the separator line at the top of its export no longer stops the file being read, and a card marked foil whose printing was only made etched, as Dragon Shield and Deckbox write etched cards, imports as etched.
  • Assistants connected to Cartheca import decklists the way Deck Builder does: each line's printing and finish are kept, and a list's commanders are chosen from its colors when it doesn't name them. Exporting for Moxfield, they also give the Considering cards for Moxfield's Bulk Edit, which they used to leave out.

Finding cards in your collection

  • Card names can be typed without their accents: "marton stromgald" finds Márton Stromgald and "jotun grunt" finds Jötun Grunt. This works in the Collection's Add a card box, Card Search and the Deck Builder's search, and in imported decklists and collection files.
  • When a card has more printings than the Add a card list shows, such as Evolving Wilds, the list offers "Show all printings of Evolving Wilds" to list every one.
  • Type the set after the card's name to go straight to that printing: "evolving wilds roe", "opt mystical archive" or "island khm 395".

Importing from other sites

  • Split, aftermath and Room cards written with a single slash, the way Moxfield exports them (Commit/Memory), now import into decks and collections.
  • A Commander decklist that lists its commanders last, after a blank line and without a Commander heading, as Moxfield's plain-text export does, now declares them as the commanders. They used to land in the Sideboard.
  • Decklists keep each card's printing and finish when the list names them: a set and collector number such as (C21) 263 or [C21:263], and Moxfield's *F* for foil and *E* for etched. Before, lines with a foil or etched mark were refused as unknown cards, and every card came in as its default printing.
  • A card marked *CMDR*, as TappedOut writes commanders, is declared as a commander.
  • Arena decklists import with their About section, which holds the deck's name, instead of reporting it as unknown cards.
  • Export decklist marks foil and etched cards *F* and *E* at the end of the line, in the Universal and Moxfield presets, and Cartheca reads them back. They were a separate comment line that no site, Cartheca included, could read.
  • The Moxfield preset now names the main deck Deck, which Moxfield's import reads, and gives Considering cards in a box of their own under the list, with a Copy button, ready for the Considering box in Moxfield's Bulk Edit, since Moxfield's import reads no section for them. It also puts the companion in the Sideboard, as Moxfield writes it: Moxfield's import dropped a Companion section.
  • Moxfield and Archidekt are separate export presets, so each can follow its own site's import. The Archidekt preset writes Archidekt's own format: each card's place as a category at the end of its line ([Commander], [Companion], [Sideboard], [Maybeboard]) instead of headings, which Archidekt read as categories, so the whole deck landed in one Mainboard category and the companion among the commanders.
  • Archidekt decklists import: the categories at the end of each line, such as [Ramp] or [Commander{top}], no longer make every line an unknown card. Commander, Companion, Sideboard and Maybeboard categories put the card there.
  • In a Commander deck, a single card with the Companion ability in an imported list's Sideboard becomes the companion, since Commander has no sideboard. That is where Moxfield's export puts it.

Land drops warnings match the recommendations

  • Land drops and Land recommendations now judge a deck by the same standard. The card could say there was something to look at while its recommendations said no issues were detected.
  • Making every land drop through turn 4 in two games out of three is typical for a deck, and no longer counts as a warning. Land drops warns when drops are missed in more than about half of games, when turn 3's drop is missed often, or when the deck floods in a fifth of games or more.
  • Whenever Land drops warns, Land recommendations answers it: a change that helps, or, when nothing it tried helps, what it tried and what that did.
  • The recommendations quote the same figures as the Land drops chart.

Simulations tab reorganised

  • The simulations are now cards across the top, each showing its key figure, what the figure means, and a dot: green when it looks good, copper when there's something to look at. They replace the row of headline numbers and the plain tabs.
  • The cards are in the order the questions come up in a game: Opening hand, Land drops, Colours, Mana, Commander, Hand.
  • Draw odds is now under the Opening hand table instead of its own tab.
  • Each setting is on the simulation it changes: Turns 1–4 on Mana, the commander choices on Commander. Only Games shown, which affects every simulation, stays above the cards.
  • Mana's "Counts as a play" and Opening hand's cards on your plan now sit in the same place, under each verdict.
  • The small label over each simulation's question is gone.
  • All recommendations, above the cards, lists every recommendation in one place, grouped by simulation, with a button to each one's own recommendations and cards.
  • The simulations run about a fifth faster, with the same results.

Simulations tab improvements

  • Each simulation now opens with a one-line verdict and short chips for its weak spots (copper) and strong points (green), in place of a paragraph.
  • Every simulation ends the same way: How this works on the left and Recommendations on the right, under the chart.
  • Chart text is the same size everywhere, on any screen, including the legends and notes that were very small.
  • Colours is easier to read: the scale starts where the figures do, each colour is named where its line ends, the names never overlap, and every point shows its figure on hover.
  • Hand sustainability shows the average cards in hand on every turn, as the other charts show their figures.
  • On Land drops, the chart's title no longer runs into the 100% label.
  • Opening hand highlights the hands to aim for without an "Aim for" tag on each row.
  • Hover over a simulation tab's copper dot to see that it has recommendations.
  • Games shown explains which games it means and links to Opening hand.

Combos tab improvements

  • Mana in combo steps, prerequisites and notes now shows as mana symbols.
  • Combo steps are numbered, and every combo has a Prerequisites section, which says None listed when a combo has none.
  • A combo that needs "any card" of some kind, such as any permanent castable for {C}, shows that as a requirement, not as a card missing from the deck, and it no longer counts as the best single add.
  • When a combo needs "any card" of some kind, Cartheca now checks your deck for one. If you have it, the combo shows which of your cards fits; if you don't, it counts as another card needed, and combos that need two or more cards are no longer listed.
  • Click an "any card" requirement, or See cards that fit in an open combo, to see the cards that fill it: the ones in your deck, and the most played others your deck could run.
  • A card that completes only one combo is a single row you open once, instead of a group with one combo inside.
  • In the Builder, right-click a card that's not in the deck to add it, or use the Add button in an open combo to add all of its missing cards.
  • No complete combos is now one short line, the counts say near misses, and the line about the data source and when it was checked is gone.
  • On a phone, press and hold a card in a combo to see it larger.

Primer formatting table, and the toolbar on the Decklist only

  • While writing a primer, the Formatting button opens a table of what you can type: each format, what to type, and how it shows to readers.
  • It stays open while you type, and closes with its ✕, Escape or the Formatting button. Preview puts it away.
  • The long sentence listing the formatting under the writing box is gone.
  • The toolbar for adding cards, searching the catalog and Display now shows only on the Decklist tab. Primer, Combos and Simulations no longer show it.

Drag cards between roles

  • With the decklist grouped by role, drag a Mainboard card onto another role. You're asked whether to swap roles, replacing the role it came from, or add the role, keeping both.
  • A card dragged out of Other is given the role it's dropped on.
  • While you drag, roles with no cards yet appear as places to drop, and the role under the card lights up.

Change a card's roles from its right-click menu

  • Right-click a card in the Builder and choose Change roles…, in any grouping. It was only offered when grouped by role.
  • Roles are now two lists: Available on the left and Assigned on the right. Select roles and use the arrows to move them; double-click or press Enter to move one. The up and down arrows reorder Assigned, and the first is the card's primary role.
  • A card with no roles of its own opens on its automatic roles, marked so. Saving them unchanged keeps it automatic, and Use automatic roles goes back to them.
  • Type a name under New role to create a role and assign it in one step.
  • Change roles shows the card's automatic roles in Assigned when it opens. A card no role matches shows Other, as the role grouping does, instead of a note.
  • Automatic roles now recognise more of Scryfall's tags: mana rocks such as Arcane Signet and Thought Vessel and land ramp such as Boundless Realms count as Ramp, one-sided sweepers count as Mass removal, and creature burn counts as Removal.
  • Stats no longer fails to draw when a card in the deck has no name in its card data.

Deck settings and the Primer tab

  • Deck settings has a new look: its sections are listed down the side (Deck, Sharing, Collection and Budget) and shown one at a time, with one Save for everything.
  • Tags and roles are now under Deck in Deck settings, beside the deck's name, format and bracket.
  • The primer has its own tab again, beside Decklist, with room to write and preview it. The switch to show the primer and tags on the deck page is there too.
  • Under Collection, Built from is greyed out until Paper deck is ticked, since only a paper deck is built from a collection.

Declare a commander from the deck

  • Right-click a card that could lead the deck and choose Declare as commander. With no commander yet, it becomes one straight away.
  • With a commander already, you choose whether to replace it, or, when the two can be paired (partner, Choose a Background, Doctor's companion), add the card as the second commander. Replacing swaps them: the old commander stays in the deck as an ordinary card.
  • In Oathbreaker the same choice reads Declare as oathbreaker and Add as signature spell.
  • Card Search on a phone fits the screen again. The row of Types, Sets, Keywords and the rest was wider than the screen, which made the whole page shrink to fit it; it now scrolls sideways within its bar. A sliver of the Analysis panel no longer shows down the left edge.
  • On a phone, Community's ways to browse now sit behind a Browse by button beside All decks, which opens a menu of every category; the button then names the one you chose. Before, most of them were hidden off the edge of the screen.

Sending a deck

  • Share in Deck Builder now opens a window with the deck's link to copy, and lets you send the deck straight to someone who follows you, with an optional note. They get it as a notification that opens the deck.
  • A private deck can't be copied or sent until it can be opened: Share offers to make it Unlisted or Public first.
  • Settings has a new switch, Decks shared with me. Turn it off and nobody can send you decks; anyone who tries is told so.
  • To keep it from becoming a nuisance, you can send the same deck to a person once a day, and a limited number of decks an hour.

New List and Card views

  • List view in Deck Builder and on shared decks is now a compact text list: each card is its mana cost and its name, with no picture or type line. Hovering a card still shows it.
  • The groups flow into as many columns as fit the screen, so far more of a deck is in view at once.
  • Moving and removing a card in List view is in the right-click menu, as in Card and Cascade view. On a touch screen, each row has a ⋯ button that opens the same menu.
  • Tokens and emblems in List view are listed by name, lined up with the cards.
  • Card view now shows each card with only its quantity underneath, without the name, type line and hint panel that used to sit below the picture. Tokens and emblems are just their pictures.
  • Display has a new Size choice: Small, Medium or Large. In List view it changes the size of the text, and in Card and Cascade view the size of the pictures, which load at a resolution to match so larger cards stay sharp. Your choice is remembered.
  • In Cascade view, basic lands of the same printing are now one card with a badge showing how many, instead of a long stack of identical cards.
  • The ••• menu in Deck Builder has a new look and order: an icon beside each action, grouped into deck settings, sharing, the decklist, card packages, and your collection, with items that open a window ending in an ellipsis.
  • Share, Playtest and the ••• button beside a deck's name are now matching rounded buttons, with Playtest in copper.
  • Deck Builder's right-click menus (on a card, on empty space in the decklist, and on Your decks) match the new ••• menu: an icon beside each action, grouped, with Remove and Delete in red. The card menu opens with a copies stepper you can click several times, in place of Add another copy and Remove one copy, and the current grouping is ticked at the right.

Deck Builder tidy-ups

  • Picking a deck from Your decks in Deck Builder now opens it and folds the list away, as creating a deck already did.
  • The Analysis button no longer shows in Deck Builder on a wide screen, where the analysis panel is already open beside the deck. On a phone it still opens the panel.
  • A Cascade view only a little too wide for the screen now tightens the space between its columns to fit, instead of showing a scrollbar that moved the whole row a few pixels.
  • Scrolling a wide Cascade view sideways with a mouse wheel now glides instead of jumping a notch at a time, and goes the full distance however quickly you turn the wheel.

No more browser pop-ups

  • Every question Cartheca asks before doing something now appears in its own dialog, in your theme, instead of the browser's pop-up.
  • That covers disconnecting an assistant on the Account page, deleting your account in Settings, handing over, removing members from and leaving a shared collection, and resetting a playtest.
  • When your browser will not copy a deck link automatically, the link now appears in a dialog, selected and ready to copy.

Confirmations in Deck Builder

  • Deck Builder now asks before adding a deck to your collection, deleting a comment, deleting or merging roles, and copying a private deck's link in Cartheca's own dialog instead of the browser's, in your theme.
  • Removing a collaborator, withdrawing an invitation and leaving a shared deck ask the same way.
  • Each confirmation names the action on its button, such as Add 60 cards or Delete comment, and anything that deletes is the one red button, with Cancel focused when it opens.
  • Deleting a deck or folder uses the same dialog, which stays open while it works and says so if something goes wrong.

Renaming and deleting

  • Renaming or deleting a deck or folder now uses Cartheca's own dialogs instead of the browser's, on the Decks page and in Deck Builder alike, in your theme.
  • Rename refuses a blank name with a message, keeps names to the same length Create does, and stays open if the name is already taken so you can change it.
  • Deleting a folder now says what happens to everything inside it, including folders within folders, and where it moves. A folder that holds only folders is no longer called empty.
  • Delete is the one red button, and Cancel has focus when the dialog opens.
  • A short message now confirms each rename and delete.
  • Deleting a folder from the Deck Builder menu no longer leaves its folders out of sight until the page is reloaded.

Decks page menu

  • The right-click and ••• menu on the Decks page now works from the keyboard: it opens with the first item focused, the arrow keys move through it, and Escape returns you to where you were.
  • The menu closes when you scroll or resize the window instead of floating away from its card, and it opens above the pointer when there is no room below.
  • Right-clicking empty space now offers Create a deck, Create a package and Create a folder, and items that open a dialog end with an ellipsis.
  • The menu shows a single divider between creating something new and acting on the folder you are in.

Moving decks and folders

  • Move is now the same dialog on the Decks page and in Deck Builder, in the same look as Create a deck and Create a folder.
  • Moving a folder in Deck Builder no longer offers its own subfolders as destinations.
  • The Move dialog now says where the deck or folder is now, and Move waits until you pick somewhere else.
  • The right-click menu on a deck or folder now closes when you choose an action, instead of staying open behind the dialog.

Create a folder

  • Create a folder is now the same dialog on the Decks page and in Deck Builder, in the same look as Create a deck.
  • The dialog now says where the new folder will go: at the top of your library, or inside the folder you are in.
  • A folder name of only spaces is now refused with a message instead of being ignored.

Create a deck

  • Create a deck is now the same dialog on the Decks page and in Deck Builder. In Deck Builder it now has a Folder choice and starts named Untitled Deck, ready to type over.
  • The dialog is easier to read: plain labels instead of small capitals, rounded fields, and Folder and Visibility side by side.
  • For Commander decks, choose how to start with one switch, Choose commander, Paste a list or Start blank, with a line explaining the one you picked.
  • The decklist help only mentions Commander headings for Commander formats.
  • With a decklist pasted, the dialog now fits on a laptop screen, so Create stays in view.
  • Create stays greyed out, and now looks it, while a pasted decklist has a line that needs fixing.

Deck invitations

  • Deck invitations on the Decks page now say the format properly, such as "Commander deck".
  • Following Answer invitation from a notification now takes you straight to the invitation, with Accept ready, even when you are already on the Decks page.
  • The invitations panel now matches the Deck library below it: the same width and look, with a heading that shows how many are waiting.

Simulations

  • Opening hand now judges a hand by the mana its games spend over turns 1–10 on spells other than ramp and card draw, instead of all the mana spent over turns 1–7. Ramp and draw count for what they help you cast, and ten turns gives the cards you draw time to be cast.
  • When your first seven cards are one of the hands to aim for less than two-thirds of the time, Opening hand now recommends changes that make those hands come up more often. If that costs a little in how well they play, the recommendation says how much.
  • Opening hand recommendations can now suggest cutting ramp or card draw, not only adding them.
  • Opening hand has a new list, What counts as spending on your plan, with every non-land card in the deck, each with its picture (hover for the full card). Tick a card whose mana should count, such as a creature that also draws cards, or untick one that should not. Your choices are saved with the deck.
  • Opening hand no longer recommends a change that would make your games worse on average just to see the marked hands more often.
  • Opening hand no longer offers a recommendation that is just a bigger version of another, such as "Add 1 card draw spell" beside "Add 1 ramp spell and 9 card draw spells". A second recommendation appears only when it is a different change.
  • Each Opening hand recommendation is now tested by simulating your deck with the change made before it is shown. A change that does not hold up is left out, and each recommendation says what the simulation found.
  • Opening the Simulations tab now switches to it straight away and shows Running the simulations while they work, instead of staying on the previous tab until they finish. Changing a setting that needs new simulations shows the same notice over the current figures.

Deck Builder

  • In Cascade view, the sideways scrollbar now sits just above the card columns, below the toolbar, instead of along the toolbar's bottom edge.
  • The Deck Builder now matches the look of Card Search, Community and the Deck library: a rounded panel, with the analysis column as its own card beside the deck.
  • The toolbar is one rounded bar, the List, Cards and Cascade switch is a single control, and the Group, Sort and Printings menus are rounded.
  • Your Decks now sits above the deck name.
  • Group headings show their card count as a small badge, so "Mana value 2" no longer reads as "Mana value 2 2".
  • The analysis column uses the same headings as on Card Search, and the legality warning strip is tinted instead of solid orange.
  • Combos and Simulations use more of the page width, with rounded cards and the same rounded tabs and switches.
  • On a phone, the Simulations option switches fill the width and wrap long choices inside their own half instead of spilling onto a second row.
  • In Simulations, a tab with recommendations for your deck now shows a copper dot, like the one on Spoilers, so you can see which simulations have suggestions without opening each one.

Faster collection entry

  • Searching for a printing to add to your collection is much faster, and the server no longer slows down for everyone while someone enters cards.
  • Set completion figures on the Collection page update faster after each card you add.
  • The Collection page loads about half as much data, so it opens and refreshes faster for large collections.
  • Opening a card's details in the Deck Builder or on the Collection page no longer downloads your whole collection again to show how many copies you own.
  • The add-a-card search now starts at two letters, and results for an earlier, shorter search can no longer replace the results for what you have finished typing.

Deck Builder search

  • Restored Search Catalog directly beside the add-card field, so the full card search is available without opening quick-search results.
  • Refreshed the Deck Builder toolbar with warm surfaces, subtle gold borders and rounded controls to match the rest of the site.

Deck Builder

  • Legality warnings fold to one line above the deck, such as "6 legality warnings", with Show to open the list. Clicking the warning count in the deck's header opens it too.
  • Decklist, Combos and Simulations are folder tabs in the deck's header, beside the card-count bar; the open tab runs into the page below it.
  • The toolbar under them is the add-a-card box, a sensible width, and Display, which holds the view, Group, Sort and Printings choices.
  • The decklist scrolls in its own box under that toolbar, as Card Search and Community do, so the deck's name and tabs stay in view while you scroll through the cards.
  • When the decklist is wider than its box, as Cascade can be, its sideways scrollbar sits at the top just under the add box, styled to match. A trackpad or Shift and the mouse wheel still scroll it sideways.
  • The Mainboard/Considering switch beside the add box is gone. Each result has + Main and + Consider, Enter adds to the Mainboard, and Search the full catalog is the last line of the results.
  • A long deck name wraps onto a second line in a smaller size instead of being cut off.
  • Plain labels in place of small capitals: the format badge (now "Commander"), Add to, Command zone, Deck health and the rest of the analysis column, here and on public decks.

Deck Library

  • Opening a folder now puts it in the page's address, so the Back and Forward buttons move between folders, a refresh stays in the folder you were in, and a folder can be bookmarked or shared as a link. Back from a folder used to leave the site.
  • A folder with nothing in it says "This folder is empty" once, with buttons for a new deck or a new folder inside it.
  • Plain section headings (Folders, Decks, Card packages) in place of the small capitals, and the line above the page title is gone.
  • Deck tiles read "Commander · 38 cards" rather than "Commander · 38 Cards", with formats under their proper names.

Several printings in one deck

  • A deck can hold several printings of the same card: twelve Forests from one set and eight from another, or four Lightning Bolts in four different arts. Copy limits still count every printing of a card together.
  • On a card's Printings tab, each printing lists its finishes, and each finish has a Mainboard, Considering and Collection count you can raise or lower, for exactly that printing and finish. The column labels stay at the top as you scroll.
  • In the Deck Builder and on public decks, Display has a Printings choice: Separate lists each printing as its own row, marked with its set and number, and its controls act on that printing; Together shows one row per card, marked with how many printings it spans.
  • Adding a card that is already in the deck adds to the printing the deck has. A deck change from an assistant that names a printing now adds that printing beside any others, rather than moving every copy to it.

Card details

  • The cost beside a card's name is its front face's, as printed: a double-faced card such as Delver of Secrets shows its cost rather than "Mana value 1", and a land shows nothing rather than "Mana value 0".
  • The card's picture stays put while you scroll its details; it shrinks to fit so the deck and collection controls beneath it are always in view.
  • Plain labels throughout the dialog in place of the small capitals.
  • On a phone or tablet, swipe a card's details left or right to move to the next or previous card in the list. The card follows your finger, and springs back at either end of the list.
  • Adding to your collection is now done on the Printings tab, where you choose the printing; the Card details tab no longer has its own Add to collection.
  • In Card Search, the deck counts are one box, In your deck, with a row each for the Mainboard and Considering.
  • Sort printings newest or oldest first, or by price; a printing with no price comes last.
  • When you own the card, the collection line says how many copies you have in all and across how many printings, for example "6 in your collection · 2 printings".
  • Signed out, Card Search and Spoilers offer a sign-in link in the dialog in place of add buttons that could only fail.

Card recommendations

  • Card recommendations no longer slow the site down for everyone while they work. Recommending cards for a large deck could stop Cartheca from responding for up to 45 seconds; now only the recommendations themselves take that time, and everything else stays quick.
  • Card Search no longer runs your deck's Simulations every time you open it. Under Suggested for this deck, choose Check what your deck needs to see what it is short of. Coming from More in Card Search in the builder still opens that need straight away.

Spoilers

  • The Spoilers page no longer says which of your decks each card fits, and the Fits my decks filter is gone. Consider for… still adds any card to one of your decks' Considering.
  • The daily spoiler notice now says how many new cards were revealed, without counting how many fit your decks.

Card Search

  • Card Search looks and works like Community: one panel, the filters folded into groups on the left (Colors, Card, Mana & stats, Format, Rules text, Printing, and Collection & price) showing what each has set, chips over the results for every filter in force, and the page scrolls with the filters and your deck's analysis staying in view.
  • Tabs over the results: All cards, Suggested for this deck, and Browse by Types, Sets, Keywords, Tags or Artists. Browse by shows the cards your search matches as tiles with counts; open one to see its cards.
  • Suggested for this deck is now a tab. Opening it runs your deck's Simulations and lists what the deck is short of; pick one to see the cards that help.
  • Choosing a set shows every printing in it, whether you pick it from the list, type its name, or open it from Browse by Sets. The old "Search every printing in this set" checkbox is gone.
  • Searching matches words where they start, so "elf" finds Elves rather than every card that says "itself". Typing part of a word still works: "gobl" finds Goblins.
  • A set's code, a whole keyword or an artist's full name now finds exactly that: Set "WAR" no longer includes Warhammer 40,000, and Keyword "Flash" no longer includes Flashback.
  • Card Search remembers your last search for 30 minutes, so a refresh or a quick trip to the builder keeps it; after that it starts fresh. It also starts fresh when your active deck has changed, or when a link brings its own search, such as the home page's search.
  • Opening Card Search from the deck builder with a fresh search starts within your deck's colours and format. Opening it from the menu starts with nothing set.
  • A View active deck button now heads the analysis panel on the right; the active-deck bar and the page title above the search are gone. A search that fails says so instead of reporting 0 cards found.

Notifications

  • The Notifications page has the bell panel's look, and shows how long ago each notice arrived; hover over the time for the full date.
  • Notices on the Notifications page work as they do in the bell: clicking one or its link marks it read, Mark all read is greyed when nothing is unread, and the bell's count updates as you go.

Other

  • Server latency figures in the admin portal no longer count open live-update connections as slow requests.
  • On Community and Card Search, the results scroll in their own box beside the filters, so cards no longer slide up behind the tabs and filter chips, and Sort stays at the right instead of jumping across the page when you apply a filter.

Community deck visibility

  • Community includes public decks whose only rules issue is a card release date. The Upcoming toggle has been removed, so those decks appear alongside other decks in normal browsing, search and builder profiles. Other legality issues still prevent listing.

New deck visibility

  • New decks start with Public selected. Choose Public, Unlisted or Private before creating a deck from the Decks page, Deck Builder or Card Search. Existing decks keep their current visibility, and only legal public decks appear in Community.

Feed

  • The Feed is tidier: entries sit on a panel of their own, and each deck is a compact row with its art, colours, format and views instead of a full-width card.
  • If older Feed entries can't be loaded, the entries already showing stay put and the error appears under them, instead of replacing the whole feed.
  • An empty Feed for someone who follows nobody is now one message with a Browse Community button, instead of a hint and an empty panel saying the same thing.
  • Formats on Feed deck cards are capitalised ("Commander") like everywhere else.
  • Colour pips across Cartheca (deck rows, Community, the card search, the deck builder, the playtester's mana pool and streams) now come from Cartheca's own symbol files instead of loading from Scryfall.

Builder profiles

  • Builder profiles are laid out afresh: a banner of the builder's deck art across the top, a compact card with their public decks, followers and following, recent activity in the side card, and Decks, Packages and Saved behind one switch.
  • You can choose which of your public decks pictures your profile banner, in Account beside your bio. Left on automatic, it uses your most viewed deck.
  • On your own profile, click your followers or following count to see the list in a pop-up. The lists stay private to you.
  • Builder profiles have a cleaner look to match Community: no small-capital labels, rounded controls, bigger deck tiles, and the activity and shelves on a panel of their own so they're easier to read in light mode.
  • On your own profile, an empty bio now offers a link to add one, and empty shelves tell you how to fill them instead of talking about "this builder".
  • Deck tiles on a profile now say when the deck was last updated ("Updated Oct 23") rather than showing a bare date, and no longer carry a status dot.
  • Formats on profile activity are capitalised ("Commander") like everywhere else.

Community

  • The Color identity cards on Community have a new look: the mana symbols stacked like coins, with a stripe of each color along the top, in place of the blended color swirl that was hard to read.
  • Community has a cleaner look: no small-capital labels over the heading or filters, rounded fields, a lighter toolbar with switches for Decks and Packages and for the shelves, and bigger deck tiles.
  • Community's browse options are tidier: All decks on its own, then Browse by Commanders, Color identity, Tags and the rest, all in one rounded bar, with the Decks/Packages and shelf toggles kept together on the right.
  • The Deck search filters on Community are grouped into Colors, Deck, Includes and Built by. Groups fold away and show what's set in them, colour matching is a three-way Exactly / Includes / Within switch, and Clear all filters sits at the top.
  • In light mode, the bracket label on deck cards ("Bracket 2 (Est.)") is readable again; it had turned dark grey on the dark art.
  • Community now shows how many decks are on the shelf in every view, not only after a search.
  • A browse tab with nothing in it, such as Tags before any public deck is tagged, now says so and offers to show all decks, instead of saying the whole catalogue is empty.
  • When browsing packages, the first tab now reads Packages instead of Decks.
  • While Community loads, or if it can't be reached, the message now appears once instead of twice.
  • The colour filter icons now load from Cartheca itself rather than from Scryfall.

Home page

  • The Home page now opens with a short greeting (a different one each visit, by name when you're signed in) above a larger search bar, with quick links underneath to start a new deck, import a decklist, open your collection, or see the latest spoilers.
  • The deck folio has a cleaner heading: just the title, a switch between Trending, Folder view and All decks, and the page count.
  • The deck you were last working on sits under a plain "Pick up where you left off" heading, with Open in Deck Builder and Deck library underneath it.
  • In light mode, the Home search box and its results now match the light page instead of staying dark.
  • While a new search runs, the previous results fade out so they aren't mistaken for the new answer.
  • Long deck names on the folio cards now stop at three lines instead of covering the commander art. Hover a card to see the whole name.
  • If trending decks can't be loaded, Folder view and All decks still show your own decks, and the error message under the folio is easier to read and no longer cut off.
  • The line under the deck folio no longer shows through the site menu when it's open.
  • Keyboard users now get a clear outline on the Home search box and on the folio cards, and screen readers announce the result count instead of reading every result.

Phones and motion

  • If your device is set to reduce motion, animations and sliding effects are now switched off everywhere, including the playtester, and pages jump straight to the right spot instead of scrolling smoothly.
  • On phones, tapping a search box or form field no longer zooms the whole page in.
  • On phones, Clear all filters, the card-size sliders and the playtester's New turn, Impulse and Playable Exile buttons are larger and easier to tap.
  • On phones, a very long card name in the Deck Builder now wraps instead of pushing the quantity buttons off the screen.

Keyboard and focus

  • Text boxes and dropdowns now show a clear outline when you reach them with the keyboard, instead of a faint border change.
  • In dark theme, the keyboard outline on Settings tabs and switches, menus, the Collection view switch, Spoilers cards and quantity boxes is now bright enough to see.
  • Escape now closes the Deck Builder's More menu and returns you to its button. Closing a Builder card menu or the Collection's CSV menu with Escape also returns you to the button you opened it from.
  • In the playtester, Escape now closes every menu, including the life and counter menu, token quantity, Display options and the card wheel, and returns you to the card or control you opened it from. The commander damage and life edit boxes now show the keyboard outline too.
  • Clicking outside Card details, Export, Updates, the deck recommendation dialogs or the playtester's shortcut list now closes them. Dialogs where you type or choose things still stay open, so a stray click can't lose your work.

Header polish

  • A refreshed header: links in small capitals with the current page in copper, Connect AI as its own button, a larger Cartheca name with a tagline, and a copper line along the bottom.
  • Signed in, the Feed link is in place as the page loads instead of appearing a moment later and pushing the other links over, and it is highlighted on the Feed page.
  • Pages no longer shift sideways while they finish loading, when the scrollbar appears.
  • Your account button wears a thin copper ring, and the notification bell matches the header's links.
  • On pages that scroll, the header slims down as you read and returns to full size at the top.
  • While a set is in spoiler season, a small copper dot beside Spoilers points it out.
  • Keyboard focus in the header is shown with a copper outline.
  • The Cartheca logo now stands on the header by itself, without the light circle behind it, with a fine outline in dark mode so it stays crisp.
  • Signed out, the header shows Sign in straight away instead of briefly showing an account button first.
  • Header links no longer wrap onto two lines. When they do not fit on one, they move into the menu, at any window width.
  • The menu on phones is tidier: quieter rows, Connect AI and Sign in as full-width buttons, your account button and notifications side by side at the bottom, and a menu button that turns into a close button while open.
  • The links inside the account menu and the notifications panel keep their own look instead of picking up the header's capitals.
  • Keyboard focus in the footer and the account menu now shows the same copper outline as the header.
  • The footer now matches the header: gold column headings, copper hovers and Dark mode switch, and a copper line along its top edge.
  • The account menu has a fresh look: your picture, name and email at the top, Profile, Account and Settings as simple rows, and Sign out set apart at the bottom.
  • Opening the notifications panel no longer marks everything read. A notification is marked read when you click it, its link or its ×, and Mark all read in the panel's header does the rest.
  • The notifications panel matches the account menu, with copper highlights and copper keyboard focus.
  • Longer pop-up messages now stay on screen long enough to read; short ones are unchanged.
  • Empty lists show a small open-box mark, now centred properly, in place of the old star and letters.
  • Pop-up messages, loading screens and the reconnecting notice match the new look: rounded messages with a small icon for each kind, the Cartheca logo while loading, and copper buttons.
  • Typing a card quantity above 999, below 0 or with a fraction now tells you what happened instead of adjusting it silently.
  • A mistyped or outdated link now opens a proper Page not found page with ways back, instead of a line of raw text.
  • Opening a builder who no longer exists says so, with a link to Community, instead of an error with a Try again button that could never work.
  • Messages that replace a list, such as Card Search failing to load, now fill the whole space instead of squeezing into one column.
  • If you are signed out in another tab, the site now just says Sign in required, without mentioning API keys.
  • The page shown while Cartheca is briefly down for an update now checks again by itself every 30 seconds, follows your device's light or dark setting, and matches the new look.
  • A very long deck name in the Deck Builder title, or a very long commander name in the command zone, now shows in full when you hover it, and long commander names no longer run off the edge.
  • Very long display names now stop at two lines in the account menu and three on your profile, with the full name shown when you hover it.

Light and dark switch

  • A Dark mode switch at the bottom of every page's footer flips between light and dark, signed in or not. Signed in, your choice is saved to your account.
  • Signed out, Cartheca still follows your device's setting until you choose. Settings now opens without signing in, so you can go back to following your device there.

Spoiler fixes

  • Newly revealed spoiler cards can now be imported into a deck from a pasted list as soon as they appear in the catalog, instead of being reported as unknown cards until the next day.
  • Decks with newly revealed cards now show the tokens those cards make, even before Scryfall links the token to the card.
  • Newly revealed tokens get their pictures and stats the same day they appear, instead of the next day.
  • When a revealed card's token has abilities no printed token has yet, the deck shows the closest token with those abilities added, listed under its name in the deck's Tokens.
  • When a revealed card's token has abilities no printed token has, the plain version of that token is now always the one used, rather than one with different abilities.

Search engine fix

  • The people search results page is no longer listed by search engines, like the other search pages.

The Stack, round three

  • Choose targets for a Stack entry from its menu: click cards on the table, or You or Opponent. Hover the entry to see arrows to each target, and viewers on stream see the targets too.
  • While you drag a card somewhere other than the Stack, the Stack panel fades so you can see the table underneath.
  • Compact view now fits each entry on a single line.
  • The top entry has a larger picture and a Resolves next marker.
  • Entries you can drag lift slightly when you hover them.
  • Card names on the Stack are easier to read in light mode.
  • The ability picker shows mana and tap symbols instead of codes like {T}.
  • The ability picker shows the source card beside its choices, marks the chosen one clearly, and previews the ability with its symbols as you edit it.
  • Cards and your life total targeted by something on the Stack carry a crosshair badge, so you can see what is being aimed at without hovering.
  • Compact rows show targets as a crosshair and a count.
  • Countering an entry flashes it red and strikes it through before it leaves, so a counter no longer looks like a resolve.
  • Streamer View draws arrows from the top of the Stack to what it targets.
  • Target arrows start from whichever side of the entry faces the target, and skip cards hidden under the Stack panel.

The Stack, round two

  • Put a note on a Stack entry from its right-click menu, such as its targets or the value of X. It shows on the entry and in Streamer View, and goes when the entry leaves the Stack.
  • Resolve all resolves the whole Stack, top first, in one step that one undo takes back. The Stack stays on screen while its entries leave one at a time, each card flying to where it went, and closes once the last has gone.
  • Drag a card off the Stack onto a zone (Hand, Graveyard, Exile, Library, Battlefield) to put it there. Abilities and copies stay on the Stack.
  • Drag a card onto the Stack and a gap opens in the list where it will go; drop it there to put it in that spot rather than on top. New entries slide into place.
  • Point at a card and press Q to add it to the Stack: a spell is cast, and a Battlefield card puts up one of its abilities. It works on a selection too. With no card under the pointer, Q still opens or closes the Stack.
  • Each entry shows its mana cost beside its name, a short chip for where it goes (→ Battlefield, → Graveyard, Ability, Copy), and an edge in its colors.
  • Compact rows (the ☰ button) hide the pictures and show one line of rules, for long stacks. The choice is remembered.
  • An empty Stack says what it is for, and while the Stack is minimized, its pill and the Stack button glow when something new arrives.
  • In Streamer View, entries slide in as they arrive and fade as they leave.

A more polished Stack

  • Right-click a Stack entry to resolve it now, even if it is not on top, or to counter it. A countered card from your deck goes to the Graveyard; an ability, a copy or a card from outside your deck simply ends.
  • When something resolves, its card flies to where it went (onto the Battlefield, or into the Graveyard or Playable Exile) while the rest of its entry fades where it was, and the entries below close up after. An ability fades in place, and the card it came from glows.
  • Point at an ability on the Stack to light up the card it came from.
  • Long rules text on the Stack shows three lines, with More to read the rest.
  • Cards added from the Stack's search box are now labelled "Outside your deck", and the panel's header is just "The Stack" and its count.
  • Press Alt+↑ or Alt+↓ on a focused Stack entry to move it toward the top or bottom.
  • The Stack panel opens where you last put it, at the size you last made it.
  • On a phone, press and hold a Stack entry to pick it up and drag it, or let go to open its menu. Its grip drags straight away.
  • The game log now names the right card when the top of the Stack resolves.

Resize the Stack

  • The Playtester's Stack panel can be resized by dragging the grip in its bottom-right corner. Make it taller and more entries fit before the list scrolls, each keeping its usual height. It stays within the window and keeps a usable minimum size.

Reorder the Stack

  • In the Playtester, drag a Stack entry by the grip on its left to change the order things resolve in. Like a card in your hand, it follows the pointer and the other entries slide aside to make room where it will land.
  • Right-click a Stack entry to move it to the top or bottom of the stack, or one place either way. Each move can be undone and is written in the game log.
  • The Stack now lists the top first, in the Playtester and Streamer View: the entry Resolve top takes heads the list.

Stack panel stays on screen

  • The Playtester's Stack panel can no longer be dragged off the edge of the window, so its header is always there to drag it back. Shrinking the window pulls a moved panel back inside too.

Mana symbols sized to their text

  • Mana symbols in the Playtester and Streamer View stack are the size of the rules text again, instead of overflowing the card.
  • Mana symbols in text now match the text around them everywhere, including card details costs and Deck Builder rows.

Home search finds people

  • Home search now finds every Cartheca builder by display name, not only those with a public deck, and a user result opens their profile.
  • Deck and user results now show a picture: a deck its commander art, a user their profile picture.
  • Each group of results has a See more link when there are more matches, including a new Users page listing every builder whose name matches.

Spoilers keep up again

  • Newly revealed cards appear on the Spoilers page again. The hourly check could get stuck waiting on a slow reply from our card data source and quietly stop updating; it now gives up on a stalled reply and carries on with the next check.

Faster card search

  • Card Search results load faster: the result grid now downloads card images sized for how large they are shown, so a page of results downloads far less.
  • Search results and other site data now arrive compressed, cutting a page of card results from about 245 KB to about 30 KB.

Traffic monitoring

  • The admin monitor now recognises automated visitors that copy a real browser's name but not the rest of what a browser sends, so they count as suspected automated traffic instead of users.

Deck Builder fixes

  • Land recommendations no longer suggest a land that enters tapped over another copy of a basic you already play.
  • The card preview no longer blinks while you scroll the decklist or move down it; it switches straight to the next card.
  • Importing a decklist no longer needs a Preview step: paste a list and it is checked straight away, showing how many cards were recognized and any lines that could not be matched.
  • Saving Deck Settings or the Deck Primer now confirms it twice: a brief notice, and a green line under the Save button. Deck Settings stays open after saving.

Traffic monitoring

  • The admin monitor recognises more scanners and crawlers, including ones that disguise themselves as ordinary browsers, so they appear under suspected automated traffic instead of user traffic.

Opening hands

  • New Opening hand simulation: which opening hands of lands, ramp and card draw play best, and which hands to aim for.
  • A Games shown switch narrows every simulation tab to games that open with one of those hands.
  • Opening hand recommendations suggest land, ramp and draw counts that make good hands more likely.
  • Simulated mulligans now reshuffle each time, and the first mulligan is free in Commander.

Colour advice

  • Colour advice has its own button on the Colours tab; Land recommendations now covers land count only.
  • Colour advice can suggest trading a weak dual land for a basic, and only suggests a new dual when it clearly beats a basic.
  • Land picks note when a land also covers a colour you need, such as "Also fits: needs green sources".

Sharing

  • Inviting someone now uses one search box with suggestions and profile pictures. Members and pending invites can't be picked twice.
  • The Shared collection window has a member count, Manager and Pending tags, profile pictures, a menu on each row, and Leave below the list.
  • Answer invitation on a shared collection notification now takes you to the invitation's Accept button, including when you're already on the Collection page.
  • If you set your own collection aside when joining a shared collection, you can now switch between Shared and Personal on the Collection page. Card Search, Deck Builder and imports use whichever is switched on.
  • Deck Settings lets those members choose whether a paper deck is built from the shared collection or their own, so it only counts against that collection's copies. Decks made before joining start as your own, and new decks start with whichever collection is switched on.

Other

  • Card Search finds names containing "not", "or" or "and" without quotes. Not Dead After All now comes first when you type it; NOT, OR and AND still work as operators in capitals.
  • With a color identity chosen in Within mode, Card Search lists cards of those colors before colorless ones, so picking a color visibly changes the results.
  • Cards revealed during spoiler season can be found by name in Card Search as soon as Cartheca picks them up, instead of only after the nightly card update.
  • Searching every printing of a set now keeps your other Card Search filters, such as color identity, type, format and rules text, instead of quietly ignoring them.
  • Anywhere you change how many copies of a card a deck has, you can click the number and type the quantity you want instead of pressing + or − repeatedly. Press Enter to save or Escape to cancel.
  • Card Search no longer has a Mainboard/Considering switch at the top. The + on a result adds to the Mainboard; to add to Considering, right-click a card or use the new Considering counter just below the Mainboard one in Card details.
  • Your theme choice is now saved to your account, so parchment or candlelight follows you to every device you sign in on.
  • Settings is split into Preferences and Account tabs, with each setting on one compact row; changing your email or deleting your account now opens in its own window.
  • The updates window is easier to read: each update's points sit right under its heading, every day shows how many updates it holds, and the Got it button stays in view.

Invite people by user

  • Search for a Cartheca user when inviting someone to a deck or shared collection, without needing their email address. Invitations stay with the selected account if their email changes.

Card preview fix

  • Card previews no longer briefly show the previous card while the next image loads, including in Playtester.

Faster navigation from Spoilers

  • Calculating which decks spoiler cards fit now runs in the background, keeping the site responsive while those results load.
  • Spoilers color filters display mana symbols with readable color labels.

Reliable collection counts and set symbols

  • Collection plus and minus buttons update immediately and keep rapid clicks in order, without older updates making counts jump backwards. Failed saves show an error and correct the count.
  • Set symbols stay centered inside round badges, including when space is tight.
  • Set completion totals and recent activity refresh after collection changes finish saving.

Card Search right-click menu

  • Right-click a card in Card Search to view it, see its printings, add a copy to your active deck's Mainboard or Considering, take one off, add it to your collection, copy its name, or open it on Scryfall.
  • Start a new deck from any card in that menu, or, for a card that can lead a deck, a new deck with it as the commander. The new deck becomes the one Card Search adds to.
  • On a keyboard, focus a card and press the Menu key or Shift+F10.

Spoiler season

  • New Spoilers page: every card revealed for upcoming sets, newest first and grouped by the day it was revealed, with who revealed it and a link to the reveal.
  • Newly revealed cards are added within the hour, and can go straight into a deck's Considering from the Spoilers page.
  • Signed in, Spoilers shows which of your decks each card fits and why, with a Fits my decks filter.
  • Turn on a daily spoiler notice in Settings to hear how many cards were revealed and how many fit your decks.
  • Spoilers appears in the header while a set is being revealed, and is always in the footer.

Magic symbols in more places

  • Spells and abilities on the stack, in the playtester and Streamer View, now show {T} and mana costs as symbols.
  • Blog post titles and summaries, Hotfix Updates and update notices show Magic symbols too.
  • Blog posts can now include pictures, card images and a cover image.

Shared collections and paper decks

  • Share one collection with up to seven other people: use Share on the Collection page to start a shared collection and invite people by email.
  • When you accept an invitation, choose to set your own collection aside, which comes back if you leave, or merge your cards in, which gives you a full copy of the shared collection if you leave.
  • Everyone in a shared collection can add and remove cards, recent activity shows who made each change, and the manager invites, removes and hands management on.
  • In a shared collection, Used in lists every member's decks, and Card Search's free copies count cards in everyone's decks.
  • Decks can now be marked Paper in Deck Settings. Only paper decks count as using cards from your collection; every other deck, including existing ones, is online and uses none. Mark your paper decks to keep your free-copy counts accurate.
  • Paper decks show a Paper badge on deck cards, in Deck Builder and on the public deck page.
  • The Hotfix Updates page can now be found through search engines.

Commander decks and navigation fixes

  • Moving your commander out of the Mainboard, or removing it, now clears it from the command zone, with a notice saying so. With partners, only the card that moved is cleared.
  • A Commander deck with no commander no longer flags every colored card as outside its color identity; the missing-commander warning covers it.
  • New Commander decks can start blank: choose Start blank to build the 99 first and declare a commander later.
  • On the home page's Trending fan, the Save ribbon now sits on each card's visible left edge, so clicking it saves that deck instead of opening the one beside it.
  • Inside a folder on the home page, the deck count no longer counts the Back card.
  • The Account menu now closes with Escape or a click elsewhere, and opening it or Notifications closes the other.
  • On the Decks page, moving the active deck to another folder now updates the folder shown on its Active deck card right away.

Additional scanner protection

  • Expanded server protections to reject more observed credential-file and framework probes before they reach the application.

Card search and analysis improvements

  • Color identity selections keep working after clearing search filters.
  • Oracle text searches exclude reminder text by default. Use Include reminder text to search it too.
  • Analysis mana curves grow to show differences between crowded mana values.
  • Update notices now show changes you have missed, grouped by day, with overnight updates listed under the prior day.
  • Read the complete hotfix history anytime using Hotfix Updates in the footer.